THREE PYRAMIDS BASE #14 – Oxygen Not Included – Occupational Upgrade [4k]



Oxygen Not Included – Occupational Upgrade (hats) is now LIVE! I was asked to do some sort of challenge instead of my typical base so I’m going to try to build most things inside a pyramid.

In this episode I do a few projects:

– enclosed the oxygen cooling in 2 more pyramids

– fix the oil cooling loop

The seed for this map is: 914138014

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Here is the official update notes from Klei:

In the many weeks since we last saw our Duplicants they’ve been hard at working being… well, hard at work. They’ve recently learned that if they work together as a colony and split up their workloads, everyone can get just a little bit faster – and better – at what they do.

…They also re-invented hats.

Introducing: Oxygen Not Included – Occupational Upgrade!

What’s New?

Duplicant Jobs

With the new job progression system, your Duplicants will now be able to wear many hats – quite literally! Duplicants can be assigned new jobs in the reworked Jobs Panel, specializing them for chosen tasks within the colony and giving them new perks to boot. Be aware though, Duplicants who work harder may expect nicer amenities to keep them happy, which can mean a heaping helping of stress if you don’t plan ahead.

Key Features

New Jobs Board: Build a Jobs Board from the Stations Tab to unlock the new Job assignments tree!
Revamped Jobs Panel: In addition to the existing function of toggling work errands, the Jobs Panel now contains the Jobs tree, allowing you to assign Duplicants to positions like Miner, Architect, or Engineer, and promote them as they rise through the ranks.
New Job Perks: All jobs come with attribute boosts related to their field, but some jobs will also come with work-specific perks that compound as Dupes advance. This means that advancing through the ranks can unlock special skills, like the ability to used advanced machinery or dig through Granite and Abyssalite.
Duplicant Job Interests: Everyone in the universe has something they enjoy doing! Assign a Duplicant to a job they’re interested in, and their enthusiasm for the work will help them learn to master it just a little bit faster.
Hats: Yes, hats. That go on your Duplicants’ tiny little heads. These accessories will be used to denote which job your Duplicant has been assigned to, and gosh are the Dupes ever excited to wear them.
New Stations and Rooms:
Farm Station: Enclosing a room and adding a Farm Station will now create a Greenhouse. Duplicants assigned to farming jobs will be able to produce special fertilizer in these rooms and distribute it to nearby crops for a growth boost.
Power Control Station: Enclosing a room and adding a Power Control Station will now create a Power Plant. Engineering Duplicants will be able to create upgrade materials in these rooms, allowing them to tinker with nearby generators to increase their power output.
Recreation Room: Creating a Recreation Room with a fun building and some decoration will give your Duplicants a place they can hang out and de-stress.
Expanded Automation

Building on existing Automation systems within the game, new buildings and overlays have been added to give you more control over daily colony operations and the breadth of automatable tasks within your base. With the all new Conveyor System, you can deliver ore and solid objects around your colony, put items away in storage, and sweep up floor debris, all without your Duplicants lifting a finger.

Key Features

Conveyor Rails, Loader and Receptacle: Found in the Shipping tab of the Build Menu, these new buildings can be used to quickly and automatically transport your materials to construction sites and storage areas. No Duplicant effort required!
Auto-Sweeper: This handy automatic machine will suck up and redistribute all the ore and debris in range and shoot it back out into the buildings and storage containers that need it. What a time-saver!
New Conveyor Overlay: View your web of conveyor systems and see where materials are headed in your base in real time.
Smart Battery and Storage Locker: New Smart Batteries and Lockers can be hooked up to Automation grids and will become Active when they fill up to the amount you specify. That’s smart!

And More ( see the Klei forums for full details)

Nguồn: https://dwaynewadejersey.net/

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Comments

  • Put a Steam Turbine over the Water Geyser … m/

    Crazy Bassist July 20, 2020 5:12 pm Reply
  • Nice 3 pyramid's, as if it was ment =) looking good

    Digi ViChi July 20, 2020 5:12 pm Reply
  • It would be cool to get a steam turbine going 🙂

    Cedrath July 20, 2020 5:12 pm Reply
  • You could do individual rooms with light fixtures and a private fridge/dining room just because you have the space and need power consumption.

    RamboBear Ron July 20, 2020 5:12 pm Reply
  • hi, been peeking into your gameplay vids of this for a while as i've had some interest in the game for a long time and you seem pretty chill playing it 🙂 i'm curious, are the colonies doomed to die eventually? as the map seems to have limited resources, or do they reach a stable state where you cant really do anything but they would have enough regenerating things to last for a while (effectively 'ending' the build on that one?) it's something i've wondered for a while but never really found an answer to.

    Anyway, hope you have a good day 🙂

    Feniiku July 20, 2020 5:12 pm Reply
  • Use the chlorine geyser to build a Fridge Locker. You could move the bottom row of beds and place it there for convenience. They are already walking a considerable distance and through a water door at that to access food, so almost anything else is better. Have them access it through the roof of the locker as chlorine tends to sink. GREAT SERIES. I haven't missed one yet!

    Murphey Lives July 20, 2020 5:12 pm Reply
  • Fully automatic now ! GJ

    Bigsuirlife July 20, 2020 5:12 pm Reply
  • make 2 more pyramids on the left side where the cold water is … and make tube connection from the main pyramid to all small pyramid ..

    Fareed Muhammad July 20, 2020 5:12 pm Reply
  • Are you Canadian?

    Zac July 20, 2020 5:12 pm Reply
  • Oh… and if you do a food pyramid as suggested, make sure the fatty and sweet foods are on top and veg and fruit are the base… BWAHAHAHAHAhahahahahahaha…slain.

    wreckcelsior July 20, 2020 5:12 pm Reply
  • Hahaha… I see what you meant by 'excelsior' now…

    Tube 'stations' would nicely use up some of your excess power, yes? One to your new food locale?

    cheers for the pyramids… yay for more ancient pyramid tubes!!

    wreckcelsior July 20, 2020 5:12 pm Reply
  • Why u dont do a another chlorine room for your food? U have a geyser for that…

    Arnon Junior July 20, 2020 5:12 pm Reply
  • Loving the series

    Zac July 20, 2020 5:12 pm Reply
  • The base is looking so great! Thanks for these videos. <3

    raemckay July 20, 2020 5:12 pm Reply
  • WOOO FIRST COMMENT!

    Abrupt Segue July 20, 2020 5:12 pm Reply

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