THREE PYRAMIDS BASE #15 – MORE TUBES – Oxygen Not Included – Occupational Upgrade [4k]



Oxygen Not Included – Occupational Upgrade (hats) is now LIVE! I was asked to do some sort of challenge instead of my typical base so I’m going to try to build most things inside a pyramid.

In this episode I do a few projects:

– dig out the rest of the main pyramid

– set up some tubes to the west

– reveal the remaining sections of the map

– review my new oil based water cooler

– a LOT of freaking mopping

The seed for this map is: 914138014

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Here is the official update notes from Klei:

In the many weeks since we last saw our Duplicants they’ve been hard at working being… well, hard at work. They’ve recently learned that if they work together as a colony and split up their workloads, everyone can get just a little bit faster – and better – at what they do.

…They also re-invented hats.

Introducing: Oxygen Not Included – Occupational Upgrade!

What’s New?

Duplicant Jobs

With the new job progression system, your Duplicants will now be able to wear many hats – quite literally! Duplicants can be assigned new jobs in the reworked Jobs Panel, specializing them for chosen tasks within the colony and giving them new perks to boot. Be aware though, Duplicants who work harder may expect nicer amenities to keep them happy, which can mean a heaping helping of stress if you don’t plan ahead.

Key Features

New Jobs Board: Build a Jobs Board from the Stations Tab to unlock the new Job assignments tree!
Revamped Jobs Panel: In addition to the existing function of toggling work errands, the Jobs Panel now contains the Jobs tree, allowing you to assign Duplicants to positions like Miner, Architect, or Engineer, and promote them as they rise through the ranks.
New Job Perks: All jobs come with attribute boosts related to their field, but some jobs will also come with work-specific perks that compound as Dupes advance. This means that advancing through the ranks can unlock special skills, like the ability to used advanced machinery or dig through Granite and Abyssalite.
Duplicant Job Interests: Everyone in the universe has something they enjoy doing! Assign a Duplicant to a job they’re interested in, and their enthusiasm for the work will help them learn to master it just a little bit faster.
Hats: Yes, hats. That go on your Duplicants’ tiny little heads. These accessories will be used to denote which job your Duplicant has been assigned to, and gosh are the Dupes ever excited to wear them.
New Stations and Rooms:
Farm Station: Enclosing a room and adding a Farm Station will now create a Greenhouse. Duplicants assigned to farming jobs will be able to produce special fertilizer in these rooms and distribute it to nearby crops for a growth boost.
Power Control Station: Enclosing a room and adding a Power Control Station will now create a Power Plant. Engineering Duplicants will be able to create upgrade materials in these rooms, allowing them to tinker with nearby generators to increase their power output.
Recreation Room: Creating a Recreation Room with a fun building and some decoration will give your Duplicants a place they can hang out and de-stress.
Expanded Automation

Building on existing Automation systems within the game, new buildings and overlays have been added to give you more control over daily colony operations and the breadth of automatable tasks within your base. With the all new Conveyor System, you can deliver ore and solid objects around your colony, put items away in storage, and sweep up floor debris, all without your Duplicants lifting a finger.

Key Features

Conveyor Rails, Loader and Receptacle: Found in the Shipping tab of the Build Menu, these new buildings can be used to quickly and automatically transport your materials to construction sites and storage areas. No Duplicant effort required!
Auto-Sweeper: This handy automatic machine will suck up and redistribute all the ore and debris in range and shoot it back out into the buildings and storage containers that need it. What a time-saver!
New Conveyor Overlay: View your web of conveyor systems and see where materials are headed in your base in real time.
Smart Battery and Storage Locker: New Smart Batteries and Lockers can be hooked up to Automation grids and will become Active when they fill up to the amount you specify. That’s smart!

And More ( see the Klei forums for full details)

Nguồn: https://dwaynewadejersey.net/

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Comments

  • You showing us how you build stuff is educational to us.

    Serpher July 22, 2020 11:31 am Reply
  • I found a way to control the showers, so dupes doesnt showers all the time. If you put a clock sensor to 2 doors sourounding and set the doors to be inactive when they go to sleep untill it reaches maybe mid day or so. By locking it at night at keeping it locked in the start of the day makes it so no dupes get caught in there ever, and voila, they wont shower all day long but actually do stuff 😉 Also very easy setup.

    Michael Larsen July 22, 2020 11:31 am Reply
  • 54:48 Seeds…. will the hatches eat the seeds?

    cheers for the vid Wm.

    wreckcelsior July 22, 2020 11:31 am Reply
  • wow , w8, whoa they can exit the tubes on ladders ! never noticed or thought of it, but i wander if u could make a duplicant roller-coaster looping parkour with fire-poles and tubes lmao, or what would happen if u would trap them in a loop
    The ''Tidy job is linked to mopping and cleaning regular toilets,

    uhm the game sometimes does weird things and miscalculates allot of stuff, over long periods of time,
    the gas ''explosion, could be caused by heat that would have cooked fuel or oil.
    the abysalite down low in the map near magma is spawned in hot too

    nice going with the pyramid…

    Digi ViChi July 22, 2020 11:31 am Reply
  • A lot of mopping wasn't an exaggeration! I can't wait to see what the next update has 🙂

    Alyssa L July 22, 2020 11:31 am Reply
  • Wow, it's awesome

    Aeternis Isim July 22, 2020 11:31 am Reply
  • How do you do the super zoom?

    Cue7 July 22, 2020 11:31 am Reply
  • Don't make it the last one. Still the chlorine fridge. Also, wires under that floating geyser near the bottom right??? how did you destroy the neutronium?

    Murphey Lives July 22, 2020 11:31 am Reply
  • Make a small 4th pyramid for a whole medical room or have 5 separate chambers in one pyramid

    Michael Gaylor July 22, 2020 11:31 am Reply
  • I can't seem to find the source of the NatGas explosion, the bottom-right of the map seemed physically unchanged from the intro to 26:14

    Brutakalaka July 22, 2020 11:31 am Reply
  • Oil might have hit a small magma pocket.

    DrunkOnTwitch July 22, 2020 11:31 am Reply

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